Alabama

The Copyright Alliance compiled facts for the state of Alabama as they relate to creators from various industries. The data gathered includes information regarding jobs created, copyright registrations filed, state economic impact, and more for the years 2018 to 2022. 

What Jobs Were Created in Alabama?

  • The motion picture and television industry supported 5,880 direct jobs.
  • The arts and culture production industry supported 42,040 jobs.
  • The music industry supported 12,863 jobs.
  • Local radio and television supported 30,381 jobs.
  • The app economy supported 47,720 jobs in the computing workforce.
  • The video game industry supported 845 jobs.

How Many Was Generated in Wages for Alabama?

  • Over $367 million in wages was generated from the motion picture and television industry.
  • Over $2.5 billion was earned by the arts and cultural production industry.

What Was the Economic Impact on Alabama?

  • The local video game industry contributed $71.1 million to the state’s GDP.
  • The local arts and cultural production industry contributed $4.8 billion to the state’s GDP.
  • The local television and radio industry contributed $12.7 billion to U.S. GDP.
  • The local music industry contributed $584 million to U.S. GDP.

There were a total of 14,041 copyright registrations from 2018 to 2022, but let’s break that down even further by industry:

  • Visual Arts: 1,295
  • Performing Arts: 2,559
  • Sound Recording: 2,657
  • Textual: 7,530

Creative Community By the Numbers

  • 803 music establishments
  • 277 local radio stations
  • 34 local commercial T.V. stations
  • 23,843 songwriters
  • 470 photographers
  • 1,960 graphic designers
  • 280 writers and authors

Fun Facts

  • Notable creators who hail from the state of Alabama include Courteney Cox (actor), Nat King Cole (singer), and Zora Neale Hurston (author).
  • According to a 2017 study conducted by the NEA, 37% of adults attended events, 34.8% read literature, 30.5% personally performed or created artworks, and 63.2% consumed arts via electronic media.

BACK TO MAIN MENU